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getAddress() - Method in interface org.javagamesfactory.nioservers.iServerInfo
 
getAddress() - Method in class org.javagamesfactory.nioservers.ServerInfo
Address the server is bound to, without socket
getName() - Method in interface org.javagamesfactory.nioservers.iServerInfo
 
getName() - Method in class org.javagamesfactory.nioservers.ServerInfo
Human-readable name of this server
getNumberOfConnectedChannels() - Method in class org.javagamesfactory.nioservers.StringBasedServer
This class keeps track of how many channels are currently connected, adding them every time a key is accepted, and removing them as soon as there is an I/O error or READ or WRITE
getNumConnectedChannels() - Method in interface org.javagamesfactory.nioservers.iServerInfo
 
getNumConnectedChannels() - Method in class org.javagamesfactory.nioservers.ServerInfo
Number of connected clients
getPort() - Method in class org.javagamesfactory.nioservers.StringBasedServer
The port that this server is bound to
getRemoteInetAddress() - Method in class org.javagamesfactory.nioservers.StringBasedClient
Mainly for debugging - allows you to check exactly which remote machine this connector has connected to
getRemotePort() - Method in class org.javagamesfactory.nioservers.StringBasedClient
Mainly for debugging - allows you to check exactly which remote machine this connector has connected to
getServerHostname() - Method in class org.javagamesfactory.nioservers.StringBasedClient
Convenience for if you want to interpret a Connector e.g after an error has been thrown
getServerPort() - Method in class org.javagamesfactory.nioservers.StringBasedClient
Convenience for if you want to interpret a Connector e.g after an error has been thrown
getSocketAddress() - Method in interface org.javagamesfactory.nioservers.iServerInfo
 
getSocketAddress() - Method in class org.javagamesfactory.nioservers.ServerInfo
Address the server is bound to, including socket
getStatus() - Method in class org.javagamesfactory.nioservers.StringBasedServer
The status variable tells you exactly what the internal state-machine of the server is currently doing (or trying to do)

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