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getAddress()
- Method in interface org.javagamesfactory.nioservers.
iServerInfo
getAddress()
- Method in class org.javagamesfactory.nioservers.
ServerInfo
Address the server is bound to, without socket
getName()
- Method in interface org.javagamesfactory.nioservers.
iServerInfo
getName()
- Method in class org.javagamesfactory.nioservers.
ServerInfo
Human-readable name of this server
getNumberOfConnectedChannels()
- Method in class org.javagamesfactory.nioservers.
StringBasedServer
This class keeps track of how many channels are currently connected, adding them every time a key is accepted, and removing them as soon as there is an I/O error or READ or WRITE
getNumConnectedChannels()
- Method in interface org.javagamesfactory.nioservers.
iServerInfo
getNumConnectedChannels()
- Method in class org.javagamesfactory.nioservers.
ServerInfo
Number of connected clients
getPort()
- Method in class org.javagamesfactory.nioservers.
StringBasedServer
The port that this server is bound to
getRemoteInetAddress()
- Method in class org.javagamesfactory.nioservers.
StringBasedClient
Mainly for debugging - allows you to check exactly which remote machine this connector has connected to
getRemotePort()
- Method in class org.javagamesfactory.nioservers.
StringBasedClient
Mainly for debugging - allows you to check exactly which remote machine this connector has connected to
getServerHostname()
- Method in class org.javagamesfactory.nioservers.
StringBasedClient
Convenience for if you want to interpret a Connector e.g after an error has been thrown
getServerPort()
- Method in class org.javagamesfactory.nioservers.
StringBasedClient
Convenience for if you want to interpret a Connector e.g after an error has been thrown
getSocketAddress()
- Method in interface org.javagamesfactory.nioservers.
iServerInfo
getSocketAddress()
- Method in class org.javagamesfactory.nioservers.
ServerInfo
Address the server is bound to, including socket
getStatus()
- Method in class org.javagamesfactory.nioservers.
StringBasedServer
The status variable tells you exactly what the internal state-machine of the server is currently doing (or trying to do)
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